

Good against team with no hard control crowd.Įxcellent for auto-pushing the lane if you're top laner is roamingĮxcellent against physical composition or oppressive AD top laners with sustain. Then Blade of the Ruined King, Sunfire Cape, Wit's End are core items for AD.Īgainst hard crowd control composition and AP top laners.Įxcellent against physical composition or oppressive AD top laners. Top Lane DPS Items: This depends on what damage you are building (AD, AP), so any of the three Doran's items are OK. While quite good in general, health it is not as needed as the armor and magic resist because of all the sustain you do have through your passive and Q. These are your core tank items at this point, so you can build Banshee's Veil and some health. Then, pick up Frozen Heart/Randuin's Omen into Spirt Visage. If you are facing an AD bruiser start Cloth Armor and 5 Health/Mana pots, versus any ranged champion start Doran's Shield & 1 Health/Mana pot. Top Lane Tank Items: There are two ways to start up here. Get some nice tanky items Sunfire Cape, Frozen Heart and other great stuff. The Blood Hunter in Top lane: Lane wick or Tank wick? I prefer the engage master Tank wick! Just like any top lane tank, you just farm and ult the enemy carry in team fights, sounds like freelo to me. Next is the Blood Hunt (W) skill because it gives quite a lot of attack and running speed, while Primal Howl (E) only needs one point to gain more resistance and have more control skills. Teleport synergize well with this build.įor the easiest use for the first time training with Warwick, maxing out the Jaws of the Beast (Q) to get the ability to deal huge instant damage as well as strong recovery when going to the forest. After that, the Jaws of the Beast (Q) will be the next priority skill to increase a little more damage and recover stronger. Most Warwick players will choose to raise the maximum amount of Blood Hunt (W) first so that he can clear lane quickly, as well as be able to hunt better. As Warwick usually immune to CC so do not hesitate to use this ability as an escape. Not only is it a strong CC for locking down carries and making picks it does a respectable amount of damage and heals work for all the damage dealt. Warwick as it is a nifty tool as it has a fairly low cooldown, especially when going into the late game. Infinite Duress This is what makes Warwick well. When dueling, save your E when you are low to bait enemies and outplay them with your sustain. Using this in synergize with your Q will allow you to fear a target backward and it makes it harder for an enemy to escape. The main usages for the skill include using it to fear enemies, tank damage, and engage. This is Warwick main defensive tool as opposed to his innate sustain. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Primal Howl Warwick gains damage reduction for 2.5 seconds. Almost no one can outrun you when the target is below 20% health and it also gives you an insane attack speed buff. It is very strong as it allows you to gank and chase people down. The ability can locate enemies in the fog of war which makes it easier for you to invade, avoid getting caught, and counter ganked.

versatile as it allows you to fight enemies, hunt any stragglers, scout and gank. This ability defines him of what he is, a hunter. When they fall below 20% health, he frenzies and these bonuses triple. Mastering his Q is your main priority to be great at him as it is such a versatile spell.īlood Hunt Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them.

Additionally, this ability is your main way of closing the gap that follows dashes, blinks, and some forms of CC. It allows you to 1v1 most champions in the game as it heals a lot of your HP enabling you to survive longer in teamfights and skirmishes. Not is it your primary source of DPS but it is also your primary tool for sustain. The duration is extended if the target is under the effect of a dash or a displacement. HOLD Q: Jaws of the Beast can be held down where Warwick performs the bite as usual then begins to charge for up to 0.5 seconds, during which he dashes behind his target and sticking to them, following their position anywhere on the map. Jaws of the Beast Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Eternal Hunger While below Health icon 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.
